A simple prototype proved that as long as the player aimed in first person they could judge it well enough to play with a good degree of accuracy. We took a lot of care to make sure it played like Worms, and tried to get the little details right. It gets used up quickly if you make large chunks of land, and so we had to make clever use of negative space to make interesting maps. The rest of the Lego only stretches far enough to make something like a couple of trees or maybe a hill. You need to spend a lot of it just to make an island for the Worms to stand on. Imagine having a small bucket of Lego to make a map. We were really limited in exactly how much land we could use, because the more land we had the worse the game would run.
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