If SCP-106 comes into contact with the player he will injure them and pull them through the floor into his Pocket Dimension. The only way to get rid of SCP-106 is to run of his chase range, or by tricking him by running through a Telsa Gate. SCP-106 is a real threat to the player he can spawn in almost every place in the facility mainly in the 'Grated Hallway'. The Pocket Dimension is made up of rooms, long corridoors and hallways leading into what is know as - with an entry. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 causes a 'corrosion' effect in all soild matter he comes into contact with, engaging a physical breakdown in materials a few moments after contact. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 is also able to scale any vertical surface and can remain suspended upside down indefinitely. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition.
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